Keeping Your Mix Fresh
With Bass + Guitars
By Charles Dye
The best mixes always have a fresh element to them. Something that twists your ear when you hear it. It may be subtle or overt. But how do you know what would be fresh to the listener in the first place?
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With a wide selection of old + new electric and acoustic guitars we went back to OUT LINE Studios to record
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This month we will discuss that, and we will also continue our mix of Crease's Live to Be in Love. Last month, we started out with Eric Dorigo's drums; this month we will be working on Greg Gershengorn's bass and Fritz Dorigo's guitar tracks. To bring you up to date here is an mp3 of last month's rough mix of Live To Be In Love with a scratch vocal. And starting this month I'm including mp3 before and after samples of the instruments so you can follow along as we discuss the sounds.
Hopefully, many of you downloaded our first month's session, HDL6 Crease-Drums If you didn't do the download, let me take a moment to encourage you to do so. With the column, I can explain things only up to a point, and from there on I have to be able to show you with audio examples. By your downloading the actual session, we can really discuss every detail because we're hearing the same audio.
For those of you who work in different music genres than rock,
the principles are all the same, only the instruments are different.
Sign-up is very simple, less than five minutes, and from then on you simply login directly from the Pro Tools environment. I tried to anticipate some of the barriers to make this available to as many people as possible. The first was bandwidth. We posted the sessions at Source and in both compression options: Standard and Preview. I tested Preview and it sounds amazingly good compared to the original source. I highly recommend Preview to anyone. For the purposes of your trying out the EQ, compression, and effects examples, it's quite good. I recommend Preview to high-speed users as well, because you get to hear the session almost instantly, and can then download the Source tracks in the background.
An Extreme Touchstone
How do you know what is fresh? As we discussed in HDL 4, the best way is to understand the musical style of the song that you're mixing. If you are familiar with what has been done before, you will also know what would be different.
I have two reasons why I like to keep my mixes fresh. One very important reason is that it keeps the listener's attention. We definitely don't want people tuning out our mixes. But the second and even more important reason is that it keeps my attention. If I'm not interested in my own mix, how can I ever hope to reach the listener, which is definitely our goal.
One technique I use for this is to inject a radical element into the mix. This is the commitment to a particular sound that I mentioned in HDL 4.When I first begin mixing a song, I search for an extreme touchstone, an aggressive commitment to a different sonic idea often related to the point of view we discussed in HDL 6 and I use this to help shape and guide the other sounds.
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"I have two reasons to keep my mixes fresh. One is that it keeps the listener's attention. The second and more important reason is that it keeps mine."
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Some examples: The jarring and abrupt accenting of a line of the lead vocal with distortion of a few years ago. It's a bit overused at this point (and not very fresh at all), but when used with taste it was ear-catching.
Going the opposite direction is another example. Contemporary background vocals have been dry the last few years, so drenching them in an old-style chamber reverb, I mean wetter than wet, more reverb than voice, would certainly be a commitment. I've actually already started to hear this one.
Aggressive use of cheesy-sounding, gated reverb like 1980's loud "baaahhhhk" is definitely different. And when used on only one or two instruments, or in just certain spots in a not-cheesy song, it won't sound cheesy, either. It's about making a commitment.
You never know where these concepts will lead you, but the good thing is that they lead you purposefully towards the end of your mix. You can always divert from the plan along the way, but having a concept provides you with a center for your mix. By the end what seemed like an extreme commitment at the beginning often turns out to be much tamer, but it has hopefully aided you along the way in creating some fresh and interesting sounds.
How This Applies to Our Mix
As I said last month, Live to Be in Love's point of view is that it's a modern rock song, with a blend of modern and retro rock sounds (vintage circa 1977). And its commitment to a particular sound is related to its point of view. I'm using this "vintage '77" concept as my extreme touchstone.
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With a Peavey 5150 II, Marshall JCM 900 SL-X, '70's Fender Twin, '70's Music Man Combo, Fender Pro Jr we had many different choices for clean or distorted guitar sounds.
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Whenever I'm working on an instrument, I narrow my choices down to the kinds of sounds that came from that era. If they don't seem right, I'll try something else, but it gives me a starting point as I said, a center that I can bring things in the mix back to. In some ways this sound is not so extreme, but hopefully it will give the song and mix a warm sound with an aggressive edge.
I also use the vintage idea with other decisions that could give some of this circa 1977 flavor where appropriate. With effects, I will try to keep things sounding more retro and simple. Reverbs were usually plates and chambers. Tape delays. Analog flangers. Things sounded more saturated. Fewer tracks, fewer parts, fewer things flying around in the mix. There was a conciseness to the songs and mixes of that era. So, I'm keeping all of these thoughts in mind when working.
I've also found that one of the tricks to making retro sounds work is to make something sound how you remember it sounded. Not exactly the way it sounded by listening to CDs and trying to imitate them. Of course you could copy the sound, but the idea is to use it in a modern context. So, I try to make it sound like it may have been recorded in that period, even if it doesn't sound like any record I know.
More Effects
Everything I said about the reverb in HDL 6 applies here. The Room, Short Plate, Longer Plate, Hall or Chamber, and Gated Reverb are my starting point reverbs for all the instruments in the mix. As the mix progresses, I tweak their parameters (length, pre-delay, LPF, etc....), and I may add an additional reverb or replace one.
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You can create a Split Harmonizer Effect by using DPP-1, and following it with a LPF @ 16k.
(click to enlarge)
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In addition to the reverbs, I also have a set of effects: a Pitch Shifter, a Chorus/Flange, and Delays that I always like to begin each mix with. I import all of the reverbs + effects AUX Input tracks into my mix session from an effects template. With this common set of effects I can really get the mix started faster. And for consistency's sake, I usually keep all the effect return's AUX Input levels at 0dB. Here are the effects.
Pitch Shifter Split Harmonizer Effect
I use the DPP-1 in an emulation of a pair of split Eventide 910 Harmonizers. Using a mono AUX Input and a Mono/Stereo DPP-1, I set one side to 9 cents with a delay of 14ms and no feedback. I set the other side to +9 cents, a delay of 19ms, and no feedback. I then pan them hard left and right.
Just after the DPP-1, I insert an LPF at 16k to roll-off the top end. This helps emulate the older 910's, which had less bandwidth. This effect does a very good job of widening mono signals, as well as thickening stereo ones. It can also be used with a stereo AUX Input and a stereo DPP-1, I just prefer the mono set-up. Wave Mechanic's Pitch Blender also works perfectly for this same effect.
Chorus/Flanger
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MetaFlanger, Analog Channel AC2, a HPF, and then feeding it back to itself via an Aux Send can create a very rich analog tape flanger.
(click to enlarge)
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I always like to have a chorus or flanger available for each mix on a mono AUX Input using a mono/stereo plug-in. I use different ones each mix, sometimes a more aggressive deep flange, sometimes a sweeter chorus. Some of my favorite starting points are TC|Chorus' Hi-Trash Flanger, and MetaFlanger's Classic phaser and Mutron Biphase.
For this mix though, I wanted a stereo in + out flanger, so I used a stereo AUX Input. Keeping in mind the retro idea, I was looking for a vintage tape-sounding, relatively deep flange. I started with the Mutron preset and tweaked the rate + depth so it felt good with the track. I next inserted Analog Channel AC2 after MetaFlanger and tweaked it to sound real grungy (vintage, 7.5 ips, way over biased). And at the end, I inserted a FilterBank F3 HPF set to 128Hz to clean up the mud.
Then, to get an analog tape-sounding feedback, I set the feedback on MetaFlanger to "0," created the feedback by using an AUX Send from the MetaFlanger AUX Input itself, and sent it back to the MetaFlanger bus. This way, every time it would feedback, it got grungier and more distorted, just as with a tape delay. I also cross panned them, so the left side would feedback into the right and vice versa.
Delays
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A realistic and very DSP efficient tape delay can be created with a DigiRack Delay + Analog Channel AC2. To get the deteriorating feedback effect use an Aux Send feeding it back to itself.
(click to enlarge)
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I always start my mixes with an 1/8-note delay, and a 1/4-note delay. I use Pro Tools to tell me the delay time. I first put the system in Grid mode + Bars:Beats, and I highlight an 1/8 note on any track. I then switch to Min:Secs and in the Length box at the top of the Edit page is the value of the 1/8 note in milliseconds. I then do the same for the 1/4 note.
I use the DigiRack delays; they're really DSP efficient. I usually set the LPF to anywhere from 9k to 3k, and feedback to whatever's appropriate (0% 70%). Again, going retro, I used Analog Channel AC2 after the delay to warm it up, and also, to emulate tape delays, I set the feedback to zero on the delays, set up an AUX Send from the delay channel to itself, and turned it up to get the desired feedback.
I like to add effects to my delay returns via AUX Sends. With the 1/8 note, I was going for a very swimmy-flangie sound. I put a lot of my LexiVerb Snare Plate on it (-8.6 dB), and tons of the MetaFlanger Mutron Tape (+6.0 dB) very washed out and just what I was looking for. >
To give the 1/4 note delay a wider sound than its source tracks, I put the DPP-1 Split Harmonizer Effect @ -8.6 dB, and a lot of the Reverb One 1 '70's Chamber, as well (-3.7 dB).
I also have a third delay which is a cleaner version of DDL 1, the 1/8-note delay. It has Analog Channel AC2 with the input backed off for less saturation, but no feedback and no flange just some LexiVerb Vocal Plate (-18.8 dB) + the DPP-1 Split Harmonizer Effect (-14.5 dB).
Bass + Guitars Tracks
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Greg Gershengorn & Fritz Dorigo
of CREASE recording
Live To Be In Love
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Crease and I were once again back at OUT LINE Studios in Miami to record the bass and guitars for Live to Be in Love. We had a number of amps and guitars to choose from, and we were able to get many different guitar textures. First, to hear a mix of last month's drums, along with the bass and guitars, listen to the two examples below:
Bass+Gtrs Before Processing|Bass+Gtrs After Processing
I'm using a lot of plug-ins on these tracks, which might beg the question, "Why not get the sound you want when you recorded them?" Good question. I recorded these tracks a little cleaner intentionally because I wanted to be able to demonstrate how I use these plug-ins. Below, I discuss some of my reasons behind using the plug-ins and settings that I did, as well as how I set them up. For the exact settings of all the plug-ins, see the screenshots for each track or download the session from DigiStudio.
Bass
We recorded both amp and DI tracks, but I wasn't happy with the amp sound. Instead I used the DI and ran it through Amp Farm. I use this chain of plug-ins often on bass, synth, or electric, even on acoustic bass a few times many times with Amp Farm. It adds a great mid-range edge that really helps distinguish the bass notes in the track.
Amp Farm
I love the 1959 Fender Bassman with the Big Cab for the low end. I adjust the drive so it has the grit I feel the song needs and then set the tone controls for the sound I'm looking for (bass, middle, treble).
DaD Valve
The bass preset is very cool and I adjust the input + pusher for the saturation effect.
RenComp
Sometimes you can't have too much compression on bass. This compressor really helps bring out the attack, and it adds nice sustain.
RenEQ
Rolled off some top end and cleaned up the low mids.
DaD Tape
This is the plug-in that brings it all together adding great warmth and incredible sustain.
Listen to a sample of the Bass:
Before | After
Acoustic Guitar 1 + 2
These guitars are in the whole song. We start with one and the second one joins in Verse 2. They are tucked under the Heavy Guitars when they play. I processed both of these tracks the same. Panned hard left + right
DaD Valve
Sometimes I use the Spanish Gtr settings, sometimes Acoustic Gtr. The Spanish has a hi-mid ring that worked well for this guitar.
FilterBank F3
Cleaned up the low-end mud with a HPF at 180 Hz. I used the HPF before the compressor so that it wouldn't cause it to pump too much from all the low end. Really makes a difference with the compressor.
RenComp
The compressor helped even out the dynamics and helps the guitar just sit in the track so you can always hear it. It also helps bring out the attack of the notes.
RenEQI love the sound of RenEQ on acoustics, especially the top end. It has a kind of "golden" shimmer. Its 16k reminds me a lot of the Pultecs. I cleaned up the low-mids and brought out the attack with the 2.1k and the shine with the 5.8k + 16k
Analog Channel AC2
I used this for its smooth tape saturation, without trying to change the EQ coloring too much.
Aux Sends
> DPP-1 Split Harm (-19.3 dB) For a little extra widening.
> MetaFlanger Mutron Tape (-16.7 dB) For some swirl.
> DDL 3 1/8 no flange (-29.1 dB) For a little space.
Listen to a sample of the Acoustic Guitars 1 + 2:
Before | After
Clean Guitar 1 Twin
This is the electric guitar in the verses. I wanted a very swimmy sound. This is the track I created the first 1/8-note delay for.
MetaFlanger
When you want a track to have a flange sound, sometime there is just no such thing as too much flange. This together with DDL 1 with the 1/8-note flange and the MetaFlanger Mutron Tape Aux Send really did the trick.
DaD Valve
For digitally recorded electric guitars, the electric guitar preset on this plug-in is often a prerequisite.
RenComp
Again, helped sit the guitar evenly in the track, allowing all the notes to be heard.
RenEQ
The guitar was really lacking in warmth and shine, so I brought them out.
DaD Tape
Love this plug-in. Sounds so vintage. Really brings the guitar forward, and smoothes things out.
Aux Sends
> MetaFlanger Mutron Tape (-3.2 dB) For tons of swirl.
> DDL1 1/8 (-21.3 dB) To create the swimmy effect.
Listen to a sample of Clean Guitar 1:
Before | After
Guitar Swells
This is in the Verses and Pre Choruses, and it hasn't actually found its place quite yet. Certain parts may be muted once the keyboards come in. This track is all about space. This is the track I mentioned last month, the one that defines the size and space of the mix. Panned left at 60.
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The CompressorBank CB1 plug-in + settings used on the Guitar Swells.
(click to enlarge)
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Compressor Bank CB1
I used this to really flatten out these notes. Pretty compressed.
Aux Sends
> MetaFlanger Mutron Tape (-2.5 dB) Lots of swirl.
> DPP-1 Split Harm (-8.0 dB) Lots of width.
> DDL2 1/4 (-3.1 dB) To extend the length of the notes into the reverb.
> Reverb One 1 70's Chamber (-4.9 dB) Again, lots of this.
Listen to a sample of the Gtr Swells:
Before | After
Heavy Guitar 1 + 2 5150 + Marshall
These guitars are our main rhythm tracks for most of the song. With the 5150, we were going for a more modern heavy distortion, and with the Marshall we went for less distortion and more tone. Panned hard left + right. I don't normally use much reverb on distorted guitars, these days they are usually kind of dry and upfront, but for these I used a little of the 70's Chamber for that retro depth and space.
DaD Valve
Again, this plug-in does wonders.
RenComp
Compressed it so it fit well with the drums, never jumped out. I could always hear it, not too squished.
RenEQ
Rolled off the top + low end on both of them, cleaned up the low-mids some, and found a hi-mid sweet spot for each of them. I always do a lot of my EQing while listening to the instrument in the track, not soloed up. This is especially true with the hi-mids and the HPF frequency settings.
DaD Tape
Again, really makes a difference on guitars. Warm and fuzzy saturation.
Aux Sends
The DPP-1 + MetaFlanger help glue these doubled guitar performances to each other.
> DPP-1 Split Harm (-18.5 dB) Little width + glue.
> MetaFlanger Mutron Tape (-16.1 dB) Little extra swirl + glue.
> Reverb One 1 70's Chamber (-26.3 dB) For the vintage vibe.
Listen to samples of the Heavy Guitars 1 + 2:
Before | After
Telecaster Twin 1 + 2
I love these two tracks. They sounded great just as we recorded them. Only needed a little smoothing. Panned hard left + right.
Analog Channel AC1
For the console saturation sound.
Compressor Bank CB1
For sustain.
Aux Sends
> DPP-1 Split Harm (-15.0 dB) Adds shimmer to bright guitars.
> LexiVerb 1 Vocal Plate (-13.5 dB) To give them some size and put them towards the back.
Listen to samples of Telecaster Twin 1 + 2:
Before | After
Chime Guitar
This guitar comes in the second chorus to add some lift + shine. Panned left at 60.
Analog Channel AC1
For the console saturation sound.
Compressor Bank CB1
To smooth out the tremolo a little.
RenEQ
Cleaned up the lows with an HPF and found a nice sweet spot in the mids for edge and the high-mids for shine.
DaD Tape
The saturation helped even out the top end in a very nice way.
Aux Sends
> DPP-1 Split Harm (-15.4 dB) Adds shimmer to bright guitars.
> DDL3 1/8 no flange (-10.9 dB) To give this 1/8-note guitar part an extra bounce and a kind of call + response feel.
> LexiVerb 2 Snare Plate (-15.4 dB) To place this guitar in the space between the Heavy Gtrs and the Tele Gtrs.
Listen to samples of the Chime Guitar:
Before | After
Flange Guitars 1 + 2
A one-time-only accent with the tom fill before the solo.
4-Band EQ II
Just needed some EQ to really bring out the midrange of the flange.
Aux Sends
> MetaFlanger Mutron Tape (-7.0 dB) Flange on flange can be a good thing.
Listen to samples of Flange Guitars 1 + 2:
Before | After
Flange Guitar 3
In the Bridge as just a texture. Panned left at 60.
Analog Channel AC1
Really drove the input (+15.6) to add extra crunch and edge.
FilterBank E6
Again, as on the two tracks above, I accented the flange sweep by rolling off the highs and lows and boosting the mids
Aux Sends
> MetaFlanger Mutron Tape (+2.5 dB) This track needed to be sort of indistinct with no specific position, so I just poured on the effect. Panned the send to the effect right at 60 to balance it with the source guitar.
Listen to samples of Flange Guitar 3:
Before | After
Clean Guitar 2
This appears only in the broken-down Chorus after Pre-Chorus 3.
Starts out clean and gets crunchy.
DaD Valve
Warmth.
RenComp
Compression.
RenEQ
Rolled off the top + low end again, cleaned up the low-mids again, and found a hi-mid sweet spot that worked for this one.
DaD Tape
Went with the 15ips to make it even warmer.
Aux Sends
> DPP-1 Split Harm (-18.5 dB).
> Reverb One 2 Room (-22.2 dB) A little bit of ambience.
> MetaFlanger Mutron Tape (-19.2 dB) Just a tiny bit of motion.
Listen to samples of Clean Guitar 2:
Before | After
Next month, we will continue our mix with the keyboards.
Engineer/Mixer/Producer Charles Dye (Robi Draco Rosa, Jon Bon Jovi, Sammy Hagar, Alejandro Montaner, Ednita Nazario, Julio Iglesias, Ricky Martin) is based out of Miami. www.charlesdye.com email: charles@harddisklife.com
©2002 Charles Dye
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